Untersea

Our games

We want you to feel you’ve stepped into another world, where you can see the consequences of your decisions. Four ideas shape how we make that happen.

Episodic stories

Stories released in chapters, with each episode continuing the last.

Small, dense worlds

More to discover within each place, rather than a bigger map.

Daily routines

Characters with places to be and things to do throughout the day.

Conversations

Your reputation, past interactions, and the protagonist’s personality shape what you can say and how people respond.

Development Updates

We’re working on Counterproof, a detective game set in New York in 1922. More updates coming soon.

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